Maybe it reedems the nodal travel sistem. Verticality you mentioned in one of your anouncments but guess we will see when upper parts of city are added. Gem Bag, Pine Cone, Jade Figurine, Amulet, Golden Nut, P.Venus don't transfer. I was wandering to check if some of the items from Atom would transfer if you import, i haven't tested all of them. Are there any land transitions planed, similar to MOW or Dead City? As it is now i seem to attract every stray mutt in Trudograd. The new way of no more free treversing on global map i don't like but maybe i could live with it when the r.encounter roster is full. Still think it should be used sparingly.The art for it is great. I understand why it was decided to be handled this way. The new way some interesting dialogue is handled looks good, let's call it "theater mode" if it dosn't have a name. Surely it will not be posible to attach every kind of attachment to every kind of gun? Weapon mods are a cool idea but currently i only found two compensators, guessing the rest come later. Game looks good, like the footprints in the snow, the snowflakes in front of the screen havn't anoyed me yet but if there are some blizzards ahead please don't overdo it. On low levels the perks would be lackluster but since you start at 15, that problem is skipped. It's much better than the Atom RPG way of perks imo. The change to perks i like generaly, both the fixed cost by tier and the gradual build up to their final usefullnes. if you guys decide to do another supporter thing when 1.0 comes make sure you adjust. The price was extremely generous at release. Some opinions about Trudograd as it is now: They said it will be released in a future patch. I get that it's just a city so it's kinda clean and all but it's a still post-apoc game, only 20+ years after bombs dropped and no one cares about it at all? At the very least some stuff which comes to city: food, tools, whatever - can be polluted, right? What about literal fallout? You have references like Two things buffled me: there's a new freezing mechanic instead of radiation. If not - no problem, I'll just turn it off, thankfully there's a specific audio option.Ĭombat wise it was way too easy but for my OP import 21 lvl char so it's not saying much, maybe will check next build with fresh char for proper evaluating. 'Hit and miss' all over again but since it's subjective area, onto more specific and new stuff - CYOA were alright but they has VO (some people don't like read I guess) and it's utter shit, as Comissar Draco mentioned above, I hope it will be re-recorded. And no, I didn't miss ATOM's writing at all, although must admit, some NPCs, dialogues and quests in general were quite decent. Feels just like the base game except for the global map, naturally. I've played through, more or less reminded me AoD Teron demo in terms of overall size, but with focus on dialogues and quests, it has very few combat encounters (not counting random ones).
0 Comments
Leave a Reply. |